Behind the Scenes of the Fallout Universe, Gaming’s Most Astonishing TV Hit

The Fallout TV series has come back to Prime Video, and it's safe to say that viewers were delightfully shocked by the excellence of its initial run. By depicting the atomic-age, nuclear-ravaged United States through the lenses of three different characters, it effectively portrayed various facets of the gamer's journey.

We followed vault-dweller Lucy, striving to uphold her morals and learning that the ruined world made that very difficult; Max, the militant faction initiate, who starts doubting his faction's dogma and unleashes significant chaos in mechanized battle suit; and Walton Goggins's character, a breakout character who has entirely abandoned any moral compass out in the irradiated wilderness.

Setting the Stage for a New Chapter

The debut season's ending unveiled crucial details about the culprits behind the atomic conflict that sealed a group of people in subterranean shelters for centuries. It also posed several enigmas unresolved for the upcoming chapter – and, this time, hopes are significantly higher.

“We’ll take ‘pretty good’ – let’s get that on a poster,” says the show's co-creator.

“Heading into the first season, people were like, ‘Just don't mess it up’,” comments the game director. “We are thrilled with the feedback to the show, so now people are bringing more eagerness and new expectations.”

The Mojave Beckons for the Next Installment

The new season is taking place in New Vegas, the setting of the 2010’s game Fallout: New Vegas, which is often praised for having the sharpest dialogue and personalities in the franchise, even if it was somewhat buggy at launch.

“It has a desert vibe, a Mojave vibe, that’s so key to that game,” says Nolan. “That parched, blasted-out iconic highway feeling of the game is so much fun to bring into the show.”

In the series narrative, a significant amount of time has passed since the events of the New Vegas game by the time the protagonists make their way there. Yet, the creators suggest that it acknowledges the gamer's experience.

Crafting a Tangible World

The Fallout TV series is notable for its tactile feel – its production team prioritized real props and locations were fabricated, reflecting the cobbled-together nature of the outposts in the games.

“As a sci-fi fan, so many productions I watch, I’m conscious that they’re all standing in front of a green screen,” observes another of the showrunners. “The key objective of an translation, particularly of a interactive medium, is to appear as if it’s real.”

Indeed, pretty much every element you see on-screen is real, even the legendarily scary mutated beasts known as the apex predators. In the show, they are created using puppets, and were by all accounts pretty frightening up close.

Made by Fans, for Fans

The Fallout series resonates because it is crafted by skilled directors who are also passionate gamers, with the help of the game developers behind the source material. This mutual respect for the world is evident in the finished show.

The second season is debuting on a episode-by-episode basis rather than as a full-season drop, marking a change from the first season. This format will foster a different viewing experience, something the team themselves are eager to witness.

“It has more depth, it’s larger in scale, it’s funnier, it has a lot of twists,” teases the game director. “I am excited to seeing what people think.”

Erin Rowe
Erin Rowe

A software engineer and tech writer passionate about AI ethics and open-source projects, with over a decade of industry experience.